Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by pumbler · Oct 19, 2015 at 08:52 AM · animationdelay

[Lots of Pictures] Idle to Run Animation Delay? When Pressing Forward Slides forward without Animation

Hi I'm very new to 3D animation/game programming! My questions is for transitioning from my idle animation to my run animation. If I press the "UP" key or "W" key the character slides forward without the animation playing. I believe it takes about a half second - one second for the animation to kick in.

How can I remove the or reduce the delay between switching these animations?

I hope this question makes sense I will attach some images and a GIF. Please let me know if I need to provide anymore information or if there is something I should have read before bringing up this question!

GIF: http://gph.is/1PzY4Zu

Animation Controller: alt text Script:

using UnityEngine; using System.Collections;

 public class newScript : MonoBehaviour {
     private Animator anim;
     private CharacterController controller;
 
     public float speed = 6.0f;
     public float turnSpeed = 60.0f;
     private Vector3 moveDirection = Vector3.zero;
     public float gravity = 20.0f;
 
     // Use this for initialization
     void Start () {
         anim = gameObject.GetComponentInChildren<Animator>();
         controller = GetComponent<CharacterController>();
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetAxis("Vertical") == 1)
         {
             anim.SetInteger("animParm", 1);
         }
         else
         {
             anim.SetInteger("animParm", 0); 
         }
 
         if (controller.isGrounded)
         {
             moveDirection = transform.forward * Input.GetAxis("Vertical") * speed;
             if(Input.GetKey("space"))
             {
                 moveDirection.y += gravity*25;
             }
         }
 
         float turn = Input.GetAxis("Horizontal");
         transform.Rotate(0, turn * turnSpeed, 0);
         controller.Move(moveDirection);
         moveDirection.y -= gravity;
     }
 }
 


idle-to-run.png (231.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Animation start delay 0 Answers

2D Animation Delay 3 Answers

Delay in animation?,Delay in Animations How to solve? 0 Answers

Delay Animator Action in C#? 0 Answers

Delay between bone animation and cache animation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges