Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bplane13 · Mar 13, 2013 at 02:36 PM · c#launchermechanics

Need help with launching mechanic

So, I'm relatively new to Unity and I am making a vertical launching game. I know how to make most of the mechanics work but I'm stuck on making the launch mechanic work the way I want to. What I want to is have a slider bar set the amount of power to use when launching the player projectile and actually spawn in a player prefab and launch it using specified power value. It did work for spawning in a player, but would spawn one in each time I pressed the button. So I tried placing some flag checks to limit it to one. It's at this point that I got stuck.

 using UnityEngine;
 using System.Collections;
 
 public class PowerBarScript : MonoBehaviour {
 
     
     public Rigidbody player;
     public Transform spawnPos;
     
 
 
     public float sliderValue = 1.0f;
     public float maxSilderValue = 10.0f;
     bool launching = false;
     
 
 
     void Shoot()
     {
         Debug.Log("Checking for a player");
        GameObject player = GameObject.Find("Player(Clone)");
             if (player != null)
             {
                 Debug.Log("Player does not exist");
                 if (launching == true)
                 {
                     Debug.Log("Spawning player");
                     Rigidbody pFab = Instantiate(player, spawnPos.position, spawnPos.rotation) as Rigidbody;
                 }
             }
 
 
        
 
 
     }
 
     void OnGUI()
     {
         GUILayout.BeginArea(new Rect(400,350, 200, 60));
         GUILayout.BeginHorizontal();
         GUILayout.BeginVertical();
         GUILayout.Box("Launch Power: " + Mathf.Round(sliderValue));
         sliderValue = GUILayout.HorizontalSlider(sliderValue, 0.0f, maxSilderValue);
         GUILayout.EndVertical();
         if (GUILayout.Button("Launch!"))
         {
             Debug.Log("Launching should be set to true");
             launching = true;
             Debug.Log("Calling Shoot");
             Shoot();
         }
         GUILayout.EndHorizontal();
         GUILayout.EndArea();
     }
 
     
 
 
     // Use this for initialization
     void Start () {
         
     
         
     }
 
     
     
     // Update is called once per frame
     void Update () {
         
        
     }
 }

This is the code that I'm using. I'm honestly not sure what I can do at this point, so any help would be much appreciated.

EDIT: I forgot to mention that I'm writing this code in C# (if that wasn't already obvious) and would prefer to stay in that language, as it is currently the only one I know that works in Unity.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

C# Star wars force script 1 Answer

C# how to have a part of an object rotate while animation is being played 2 Answers

Error when using getComponent to use a variable 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges