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Question by hkargbo123 · Apr 28, 2016 at 02:46 PM · javascriptscripting problemarray

need help in randomising array

 var startPoint: Transform[];
 var endPoint: Vector2[];
 var RandomNumber: int;
 
 var speed: float;
 
 RandomNumber = Random.Range (0,3);
 
 function Start () {
    startPoint.position = Vector3.MoveTowards(startPoint.position, endPoint[RandomNumber], speed*Time.deltaTime);
 }
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avatar image Oribow · Apr 28, 2016 at 03:14 PM 0
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Please describe your problem and use code tags!

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Answer by Jessespike · Apr 28, 2016 at 09:40 PM

You didn't describe the problem. You have a random number being generated, so what is the issue?

Well there are things in this script that don't look right at all. Why is startPoint an array of Transforms? Why is MoveTowards in the Start function? Why is the random range hardcoded? Try something like this:

 var endPoint: Vector2[];
 var RandomNumber: int;
 
 var speed: float = 1f;
 
 function Start () {
     NewRandomEndPoint();
 }
 
 function Update () {    
     transform.position = Vector3.MoveTowards(transform.position, endPoint[RandomNumber], speed*Time.deltaTime);
     if (Vector3.Distance(transform.position, endPoint[RandomNumber]) < 0.1f)
     {
         NewRandomEndPoint();
     }
 }
 
 function NewRandomEndPoint () {
     RandomNumber = Random.Range (0,endPoint.Length);
 }
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