Representation of Script assets.
This class represents C# files stored in the project.
| GetClass | Returns the System.Type object of the class implemented by this script. |
| FromMonoBehaviour | Returns the MonoScript object containing specified MonoBehaviour. |
| FromScriptableObject | Returns the MonoScript object containing specified ScriptableObject. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| bytes | The raw bytes of the text asset. (Read Only) |
| dataSize | The size of the text asset data in bytes. (Read Only) |
| text | The text contents of the file as a string. (Read Only) |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| GetData | Gets raw text asset data. |
| ToString | Returns the contents of the TextAsset. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |