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Question by RLin · Jul 10, 2015 at 09:14 PM · shaderreflectionlegacycubemapprobes

Reflection probes and legacy shaders?

I am making a game for mobile, and the standard shader costs too much to be used. However, I have found that reflective/diffuse works well for my purposes without being too performance degrading. However, it appears that reflection probes do not affect anything not using the standard shader. How can I have reflection probes affect a legacy shader?

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