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Question by kaka24fan · Oct 30, 2015 at 08:16 PM · animatorstate-machine

How to transition right after the animation finishes for the first time.

Hello,

Today's the first time I'm trying to use the Animator controller. I've managed to set up a transition triggered by a "trigger" which I set via script. That works.

I want the second state to play an animation once and then return to the previous state. How do I accomplish this? I'm sure it's easy but I didn't manage to find anything useful in a few minutes of Googling.

Thank you!

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Answer by DFT-Games · Oct 30, 2015 at 08:32 PM

Hi @kaka24fan,

Simply create a transition from the animation that has to play once to the final status and have the transition parameters condition free and with the Has Exit Time checked, similar to this: Parameters to execute once

Hope this helps!

-Pino


transizioneatempo.png (17.5 kB)
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avatar image kaka24fan · Oct 30, 2015 at 08:36 PM 0
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Thank you!

avatar image DFT-Games kaka24fan · Oct 30, 2015 at 08:41 PM 0
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You're welcome :)

avatar image mr0menphis · May 25, 2017 at 10:36 PM 0
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i was just looking for that for a shooting animation and going back to idle, thanks alot!

avatar image DFT-Games mr0menphis · May 29, 2017 at 08:08 AM 0
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You're very welcome ;)

avatar image oenmckinley · Jul 31, 2018 at 01:45 PM 1
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I have a follow-up to this. What about the condition to get into this animation? For example, I have a state integer that, when it is 1, 2, 3, or 4 it changes the animation. However, if I do this, then the animation will loop indefinitely because I am not changing the variable. But, if I change the variable in the Update method, then it does not give the animation enough time to transition. Basically, my question is, is there a way to use an if statement conditioned on "if the animation transitions from animation X to animation Y" so that I can change the state after the animation is complete? Or some easier way than that?

avatar image alexjhones286 · Nov 01, 2018 at 12:56 PM 0
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Obrigado'. Brasil aqui'. :)

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