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Question by Kurpowski86 · Jun 08, 2012 at 03:38 AM · c#rigidbodygravity

how to keep a "ship" over a platform or rigidbody?

I'm making a ship/shooter like game. And I've made the level in maya, so what I'm trying to do is keep my ship over the platform at a certain height and freeze that, so If I approach a ramp to go up, I want go through it. I turned the ramp into a rigidbody, but I don't know where to go from there. OH, and this is all in C#. Thanks for any help!

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avatar image Kurpowski86 · Jun 08, 2012 at 01:20 AM 0
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Sorry* I meant won't go through it**

avatar image drizztmainsword · Jun 08, 2012 at 04:13 AM 0
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So the ship is on the terrain and you want a ramp that goes up into the ship from the terrain?

avatar image Kurpowski86 · Jun 08, 2012 at 10:52 PM 0
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No, I want the ship to be able to go up the ramp. Basically I have my ship hovering over a plane, and off the plane I've created 4 ramps, north, south , east, and west. That all go up to higher planes. I made the ramps rigidbodies, as well as the higher planes. I just want to be able to make my ship go up them.

avatar image gospel_gamer · Aug 15, 2015 at 05:56 PM 0
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I'm guessing you've probably already done this but I need to ask. Does your ship have a rigidbody and a collider as well? A capsule collider may work well. A cube collider would be good to use on the planes/ramps I think. I'm a beginner myself so I'm just tossing ideas out there.

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