This question was 
             closed Mar 13, 2016 at 07:52 PM by 
             MrSpuriz for the following reason: 
             
 
            I solved it
Help with 2D Enemy Animations
So, i am making a 2D RPG game, and i have a slime with a basic chase AI, and it works fine, but i want it to have an animation, and i don't know how to set it on the enemy, i have animations in my player that are triggered by my inputs.
Here´s my AI script
 using UnityEngine;
 using System.Collections;
 
 public class SlimeController : MonoBehaviour {
 
     public Transform target;
     public float speed = 2f;
     public float maxDistance = 4f;
     private float range;
     Animator anim;
 
     public float waitToReload;
     private bool reloading;
     private GameObject thePlayer;
 
     void Start ()
     {
         anim = GetComponent<Animator> ();
     }
 
     void Update ()
     {
 
         range = Vector2.Distance (transform.position, target.position);
 
         if (range < maxDistance) {
             Debug.Log (range);
 
             transform.position = Vector2.MoveTowards (transform.position, target.position, speed * Time.deltaTime);
         }
 
         if (reloading) 
         {
             waitToReload -= Time.deltaTime;
             if (waitToReload <= 0) 
             {
                 Application.LoadLevel (Application.loadedLevel); 
                 thePlayer.SetActive (true);
             }
         }
     }
 
     void OnCollisionEnter2D(Collision2D other)
     {
         /* if(other.gameObject.name == "Player")
         {
             //Destroy (other.gameObject);
             other.gameObject.SetActive(false);
             reloading = true;
             thePlayer = other.gameObject;
 
         } */            
     }
 }
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