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Question by imaethan · May 25, 2016 at 04:24 PM · vector3addforceknockback

Knockback direction always the same

Whenever my player is attacked by an enemy I want him to be knocked in the direction away from the enemy. Instead he always get's knocked the way he isn't facing.

This is the part of the script which controls the knockback:

     if (other.gameObject.name == "enemySword" && !damaged){
     var target : Transform = other.transform;
     health -= 10;
     dir1 = transform.position - target.position.normalized;
     rb.AddRelativeForce(dir1 * thrust);
     damaged = true;
     damageWait();
     }
 }




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Answer by yanhui · May 25, 2016 at 04:31 PM

you should change code to this :

 //dir1 = transform.position - target.position.normalized;
 dir1 = (transform.position - target.position).normalized;



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avatar image imaethan · May 25, 2016 at 04:35 PM 0
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I tried that earlier and the character no longer gets knocked back at all.

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Answer by Griffo · May 25, 2016 at 04:37 PM

Or change line 5 to ..

 rb.AddRelativeForce(-Vector3.forward * thrust);
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avatar image imaethan · May 25, 2016 at 04:47 PM 0
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This makes the character not get knocked back at all.

Although technically it should produce the same problem I'm having. With the character getting knocked backwards even if he gets hit from a different direction.

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