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Question by Alex-Teme · Apr 07, 2021 at 10:15 AM · unity 5networkingdevice

Time.time is influenced by the performance? Can i use it in a multiplayer game?

Can i use Time.time in a multiplayer game without a server? It is the same on different devices?

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avatar image Llama_w_2Ls · Apr 07, 2021 at 01:18 PM 0
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Time.time is the real time since the application started. It's not frame-rate dependant (performance-dependant) but it's not going to be the same for all clients connected to the server. See this post here


Famous FPS multiplayer games such as TF2, use a global timer on the server, to sync all clients correctly. Hope that helps. @$$anonymous$$-Teme

avatar image Alex-Teme · Apr 07, 2021 at 01:53 PM 0
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Yes, thx .

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Answer by VoidVenom · Apr 08, 2021 at 10:09 AM

Depends how you want to use it, really. According to the documentation, it is the time since the game was started so its a logical assumption that no two machines will ever have matching Time.time values.

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