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Question by jvt619 · Nov 26, 2013 at 05:47 AM · 2dgame2d-platformermouselookmousemove

2D Mouse Aiming on Unity 4.3

Can anyone teach me how to perform a 2d mouse aiming on v4.3?

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avatar image Spinnernicholas · Nov 26, 2013 at 08:46 PM 0
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What do you mean by ai$$anonymous$$g?

  • Select objects under the cursor?

  • Spawn objects under the cursor?

  • $$anonymous$$ove the camera with the cursor?

  • ...?

avatar image jvt619 · Nov 27, 2013 at 10:58 AM 0
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an AI$$anonymous$$ pointer like in the $$anonymous$$ETAL SLUG Series. The only problem is that when I try to shoot, the rocket is not on the location as the mouse pointer.

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Answer by Spinnernicholas · Nov 27, 2013 at 04:39 PM

You have to get world coordinates from the screen coordinates of the mouse. This is done using the camera.

 Vector2 characterPosition;
 Vector3 3DmousePosition = camera.ViewportToWorldPoint(Input.mousePosition);
 Vector2 2DmousePosition = new Vector2(3DmousePosition.x, 3DmousePosition.y);
 Vector2 directionFromPlayerToMouse = (2DmousePosition - characterPosition).normalize;
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avatar image Spinnernicholas · Nov 27, 2013 at 04:41 PM 0
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Vector $$anonymous$$ath is "very" important in games. Be sure to study.

avatar image jvt619 · Dec 01, 2013 at 06:04 AM 0
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thanks! for the reply

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