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Question by
grimmy · Dec 19, 2012 at 07:34 AM ·
androidresolutiontablet
Why won't my Android tablet auto scale in a build like the Unity remote does?
Android remote scales my game up perfectly. Yes, it has blocky graphics but at least it looks right on the tablet (Galaxy Note). When I make a build however, the tablet's native resolution seems to stay the same and so my graphics are all messed up and take up just a tiny corner of the screen. I can't find any settings on the tablet or inside Unity preferences for this.
Any ideas?
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