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How to calculate lightmaps for mobile
I mean... Standard shader is not for mobile. You shouldn't use legacy shaders as well. The only shaders that left are those under Mobile folder. If you use Diffuse/Bumped/Bumped Specular then you can calculate lightmaps but you will not see them. You can see lightmaps when you use Unlit (Support Lightmaps) shader, however, then you do not see lights when you are editing. You can switching shaders in all level materials but it is not really comfortable approach.
So my question is: what is recommended way to make lightmaps for mobile game. Is there any tutorial? Does anyone use unity shaders to make lightmaps for mobile game at all or everybody are using their own solutions?
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