Unity Editor Panels contains weird color/fonts artifacts (screen tearing)
Quite a bit of screen tearing occurs in the tabs especially in the Inspector tab when you click the components tabs. The colors and fonts gets all weird and you have to move your mouse around to clear the artifacts.
The scene editor is mostly okay and doesn't have screen tearing issues.
I am running on Windows 10 Core i7 5700HQ, Nvidia GTX 960M with the latest drivers. Directx12 is installed, however the Unity Editor at the top says DX11. Could this be the issue?
Answer by Jammyo · Jun 21, 2016 at 08:50 PM
I have the exact same issue with the same graphics card and Windows 10 Core i7 6700HQ, I was wondering if it might be something to do with the dual graphics cards, but seems unlikely.. Here is a screenshot of the sort of thing I see when I activate various tabs:
Notice three things here; I clicked Hierarchy, and got a dark grey blob over the lighter colour. I clicked Inspector, and got a dark grey blob were the tab wasn't. I clicked the Game tab and then repeatedly pressed the Scene tab, and each time I pressed, the Game and Scene tab fonts got bolder, as if they were re-drawing over the existing text. Also the Scene tab outline disappeared, but the Game tab outline remained...
This is fairly commonplace while using the editor for me, and happens in one way or another for most of the menu items/tabs which I click on... It's also not uncommon to be presented with large blacked out areas which do not go away when minimising and restoring the editor.
Answer by MrScrumbles001 · Sep 09, 2016 at 11:35 PM
Hey, what Unity version are you guys using?? I only started getting this problem once I updated to 5.4, and then re-installed windows 10.
I tried running my project on another pc running windows 8 and there were no issues. I would love a fix as it actually seems to impact performance when running the game, as it causes lag when I use keyboard inputs.
cheers
@2T$$anonymous$$aster, @$$anonymous$$rScrumbles001. $$anonymous$$y fix was to get a new laptop because my previous one wasn't working great. It was meant to have dual graphics cards to switch between performance and battery saving, but I couldn't get it to use the good graphics card to run Unity so it just used the terrible battery-optimised one.. $$anonymous$$y new one also has dual cards, but correctly activates the high performance graphics card when running Unity, so... problem solved for me! :) Sorry I can't be much help, but I hope you manage to resolve it, I found it very frustrating!
Answer by GYK · Sep 19, 2016 at 09:12 PM
I have this issue with Unity 5.4, windows 10, gtx 1080, i7 6700k.
But I also have it on an older pc with Unity ~5.2-5.4, windows 7, ati 7850, and i5 3550k.
It's not project-specific -- if I create a new project it still happens.
It's still usable, but super annoying. No ideas on how to solve it.
Edit: here's a screenshot http://imgur.com/a/Q1mhW
Answer by eitanwass · Nov 01, 2016 at 06:24 PM
It happened to my friend and he was able to fix it by changing unity to use directx 9 instead of directx11: -Go to: Unity -> Properties -> Target in window settings -Change there to directx 9
Hope it helped :)
Answer by plagel · Mar 29, 2017 at 02:02 AM
for anyone else that ends up here. I found that something in the NVIDIA Geforce experience caused issues like this for me, and I just turn it off.