- Home /
GearVR camera will not move with parent
I have my main player camera parented to an empty game object. That object has a component with an Update function that sets its transform position to that of the head of a character rig. When I play the game in the editor, or the Mac executable, the camera is in the correct place, and I can see the hands of the character in front of my camera. When I play it in the GearVR, the camera is left where it was at the beginning of the game, and if it's inside and below the character, I can't see any part of the character mesh, which is also odd.
I was using a different character mesh and rig before that appeared to work fine—the camera happened to be in the right place and I could see the character's hands. In the end, that might have been accidental—I can't move the camera by moving its parent either way.
Is there a specific way that I need to move the parent? I'm simply setting the Transform position and rotation to that of another gameObject.
I really hope someone knows what's going on, because I'm having this exact same problem and it is driving me crazy.
Your answer
![](https://koobas.hobune.stream/wayback/20220612135744im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
VR app controls are inverted 0 Answers
How to get smooth device camera in gearvr like passthrough option? 0 Answers
LOD Problem / Difficult results with 2 cameras 0 Answers
Get camera rotation constrained to left/right (ie. yaw)? 2 Answers
Mathf.Abs and How to play animation only if x,z transform has changed by 0.2 units ? 2 Answers