Charcter gets Stuck on Meshes
I am using the standard Ethan third person controller setup and haven't touched the code since the code i tried to make for player movement had issues with gravity and i gave up after trying to fix it for months along with a jumping problem. I also do not allow any lighting, turning off most of the lighting settings because it takes forever for the thing to build as test run with those on.
All i have done is replace the model with a character i threw together using Fuse (dont need to mention how the character texture settings wont resolve under any adjustments).
So here is the problem. It does not matter if i use a cube from unity or a model i made. I get to a certain point and either run up or jump onto a mesh and the character gets stuck. I have checked all the collier settings and its driving me nuts. Here ONE example since I cant get pics small enough to show all the points.
Note: This is a cube from Unity: as said it happens also with models i have made using things like blender, but didn't happen with the character i was using having problems with the gravity and jumping.
Is your character's Rigidbody in Continuous Collision Detection mode?
Yes it is and i have been fighting with the bug and about to scrap everything.
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