Serialize gameobject children behaviours
Hello, I try to find a solution to this problem for several days already, but after reading everything on google I am really confused and feel like I do not know something important. I need to create tool which that give the player in standalone mode to record which children are active or inactive in precise time during runtime, then save all the information about each children to jason file in external directory , then hi can loaded for the next session , here an example: -gameobject children id (1) = status(active) /time(20s)since the game start.. -gameobject children id (4) = status(active) /time(21s)since the game start . -gameobject children id (1) = status(inactive) /time(23s)since the game start . -gameobject children id (3) = status(active) /time(25s)since the game start. -gameobject children id (4) = status(inactive) /time(24s)since the game start. I'm not even sure that can be done with serialization
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