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Memory Leaks only with an enabled Camera GameObject
Hi im experiencing Memory Leaks, the memory my proccess uses constantly rises in the Task-Manager. The Unity profiler dosent show this rise of memory. This only happens when my Camera GameObject is enabled the MainCamera Tag isnt important and if i disable the Camera component the leak still happens. It only stops when there is no enabled Camera GameObject in the Scene.
Answer by Driseus · Oct 29, 2015 at 01:07 PM
Okay its the light, if the light casts realtime shadows you'll experience memory leaks.
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