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Question by ManuelBarro · Mar 07, 2018 at 05:01 AM · scripting problemscript.variablevariables

Script error and no Variables showing

Greetings from Argentina, i am fascinated with Unity so i decided to start my first 2D project with little to none Scripting Exp. This is the script and i am desperately needing some help with this. I am currently using the script from a Video (link text). This is the Script itself:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Player_0 : MonoBehaviour {

 public int playerSpeed = 10;
 public bool facingRight = true;
 public int playerJumpPower = 1250;
 public float moveX;


 // Update is called once per frame
 void Update () {
     Player_0 ();
 }

 void PlayerMove(){
     //CONTROLS
     moveX = Input.GetAxis("Horizontal");
     //ANIMATIONS
     //PLAYER DIRECTION
     if (moveX < 0.0f && facingRight == false) {
         FlipPlayer ();
     }
     else if (moveX > 0.0f && facingRight == true) {
         FlipPlayer ();
     }
     //PHYSICS
     gameObject.GetComponent<Rigidbody2D>().velocity == new Vector2 (moveX * playerSpeed, gameObject.GetComponent<Rigidbody2D>().velocity.y);
     }

 void Jump() {
 //JUMPING CODE
 }

 void FlipPlayer(){
 }

}

I am currently using MonoDevelop as the main Scripting Tool

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