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Question by kadin700 · Jan 24, 2016 at 02:21 AM · animationjavascripterrorphysics

Animation Types Won't Play

So I created an animation in blender, and I exported it as a .fbx to Unity 5. No matter what I changed the rig type to (Legacy or Generic), whenever I attempted to play it with my script, it wouldn't work.

function Swing() { if(Input.GetButtonDown("Fire1")){ GetComponent.().Play("Default Take"); } }

Also whenever it is a Legacy animation, if I have it play automatically, it always travels to the center of the map.

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