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Question by mattmjarvis · May 08, 2016 at 02:53 PM · 2d gamesound

Audio Repeating

So I'm making a basic pacman game for my project in university and I'm having trouble with the audio sounds when pacman is eating the pacdots.

I have 2 questions which are:

1) What should I attach the sound source to? I have tried adding the sounds to pacman when he eats a pacdot but I'm not sure if that's the correct way to go.

2) Because you're eating a pacdot every 0.5s it tries to play the audio sound again straight away without the previous one playing (you would eat about 5-10 pacdots until the first sound would finish playing). So it just sounds like a machine gun as the audio just keeps repeating without any real sound coming out. Is there a way to play the next audio WHEN the previous one has ended?

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avatar image mattmjarvis · May 08, 2016 at 02:22 PM 0
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edit: I put the soundtrack on a loop and to play on awake but as the sound track is about 1-2 seconds long there is a slight pause delay between each sounds. unlike the original pacman where it plays constant. (I saw a post about the audio being .wav and it didnt solve the problem)

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Answer by Ali-hatem · May 09, 2016 at 06:47 PM

 if (!audio.isPlaying){
 audio.play();
 }

see doc for more info AudioSource.isPlaying

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