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Question by Seyyed · Feb 11, 2013 at 07:07 PM · rigidbodytransformtranslatecolider

Rigidbody Sink into BoxColider

i've create a box that have rigidbody and this code:

 function Update () {
 transform.Translate(0,0,2);
 }

but the box, sink into a wall in front of it.
i recorded the screen, link: http://www.screenr.com/Ozl7
i want to move the box without character controller.
how can i fix that?!
thank you!

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avatar image Lockstep · Feb 11, 2013 at 10:08 PM 0
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transform.Translate changes the position of your gameObject no matter what. If you want to use collisions you need to move your rigidbody with Rigidbody.AddForce. Also rigidbody walker scripts can be found on the wiki.

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