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Question by Mentaner · Oct 28, 2015 at 09:53 PM · c#arraynavmeshagent

asigning transform values to array objects

Hi, I have a Game object with an array. I want to give the first 3 objects in that array 3 different transform values for their individual Nav Mech Agent. I just started with C# and can't get my head around this one..

Thank you in advance

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Answer by DFT-Games · Oct 29, 2015 at 01:12 AM

@Mentaner, not sure if you want to assign a transform or the NavMeshAgent destination? Here both cases:

Setting the target:

     NavMeshAgent nmaTemp = someGameObjectArray[0].GetComponent<NavMeshAgent>();
     if (nmaTemp != null)
         nmaTemp.SetDestination(targetTransform_1.position);
     nmaTemp = someGameObjectArray[1].GetComponent<NavMeshAgent>();
     if (nmaTemp != null)
         nmaTemp.SetDestination(targetTransform_2.position);
     nmaTemp = someGameObjectArray[2].GetComponent<NavMeshAgent>();
     if (nmaTemp != null)
         nmaTemp.SetDestination(targetTransform_3.position);

Setting the actual transform position:

     someGameObjectArray[0].transform.position = targetTransform_1.position;
     someGameObjectArray[1].transform.position = targetTransform_2.position;
     someGameObjectArray[2].transform.position = targetTransform_3.position;

Whichever is the one you are after :)

Hope this helps :)

-Pino

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avatar image Mentaner · Oct 30, 2015 at 12:44 AM 0
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Option one is my choice .. this is helping a lot! Thank you very much!

avatar image DFT-Games Mentaner · Oct 30, 2015 at 12:59 AM 0
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You're very welcome :)

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Answer by francesco_dente · Oct 29, 2015 at 11:24 AM

There are several ways to achive this. The simplest way is to create empty game objects in your scene and mark the array as public. This will make it appear in the inspector on the component that contains the array. Now you can simply drag and drop the empty game objects from the hierarchy to the array in the inspector and everything should work just fine.

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