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Load scene in background and move into it without "loading"
When we typically load a scene, there is some delay during the transition period. That is, we might use a "loading" animation of some sort to show the player that the next scene/level is loading.
Imagine we have a door to a new room and that new room is its own scene. The screen might fade to black as we enter, there would be a delay and then the new scene would fade in.
I am looking to load a scene in the background and have it ready-to-go, so that the player can simply, using the door example, walk through into the new scene without any delays.
Does anyone know how I might achieve this?
It sounds like you should figure out a way to have it in one scene, then enabling and disabling the part of the scene you want or dont want atm.
Answer by ashkanaral · Feb 23, 2020 at 05:15 PM
You might want to use sorting layers? and activate the scene in a sorting layer script.
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