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Mobile Graphics Settings in Menu
Hi guys
Im making a game on android and i want the players to pick what graphics settings they want. So i made a scene(Options) and in the centre i want four quality settings by name: Low, Medium, High And Ultra. Then when they picked their graphics setting, is it possible to save it for each level and if they quit the game and come back on its the same? I looked around for while now but i cant get and answers. Can you guys help?
Answer by smallbit · Aug 01, 2014 at 02:13 AM
SetQuality level is based on int, you can store this int in player prefs, and load it from there at beginning of the level.
If you want to let player edit and store the each particular setting you need to put appropriate playerpref for that. Notwithstanding using set quality should be plenty (http://docs.unity3d.com/ScriptReference/QualitySettings.SetQualityLevel.html