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Question by ssk090 · Oct 10, 2015 at 07:06 AM · javascriptspritesspriterendererdontdestroyonloadstatic variables

Making my variable global.

I was trying to change the sprite image of my character from another scene. I made two scripts 1. Sprite_Img.js 2. changeTheSprite.js

I have attached Sprite_Img.js to my character object and changeTheSprite,js to a image

But still it isn't working well. I dont know why. Please Help

Sprite_Img.js

 #pragma strict
 
 var sprite2:Sprite;
 static public var sprite1:Sprite;
 
 
 
 function Awake(){
 sprite2 = sprite1;
 }
 
 function Start (){
 GetComponent(SpriteRenderer).sprite = sprite2;
 }


changeTheSprite.js

 #pragma strict
 
 var sprite3 : Sprite;
 function Start() {
  if (Input.GetMouseButton(1)){       
      Sprite_Img.sprite1 = sprite3;
      }
 }
 



THANK YOU

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Answer by hexagonius · Oct 10, 2015 at 07:40 AM

keep a reference to the spriterenderer instead of the sprite . this way, the change will work.

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avatar image ssk090 · Oct 10, 2015 at 07:56 AM 0
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can you edit my code a bit and explain I would appreciate if you do so :D

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