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Textures not displaying properly in WebGL build
Hello, we are currently struggling with an issue where the textures and lighting of a 3D model are not displaying properly in a WebGL build. The top image is what we see in the editor, the bottom is what we see in the build.
Some additional info:
All models are loaded from an asset bundle
All textures do not have any import settings overwritten for WebGL and are set to the defaul "Low Quality" compression level.
Mip maps are enabled
The standard specular shader is used
All models have a main texture and a normal map
The transparent skin is not a transparent texture but instead faded down using the alpha value of the albedo color
We are using Unity 2017.1.0p3
If y'all have any idea what might be causing this I would appreciate any help.