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Question by genaray · Oct 11, 2017 at 06:47 PM · c#unity 52deditor3d

Make a 3D Object look like hes facing a point in an 2D space

The first thing you will notice is the complicated and confusing title. So let me explain that.

Im trying to make an 2D game in an 3D space using Unity. And im using a 3D Character as an Player. This looks like that :

alt text

As you can see the Background ( A Google map ) is two dimensional. While the Player is a 3D Object laying on the ground ( It just Looks like hes Standing ).

Thats working fine so far. But i want that the 3D Character Looks like hes facing a tapped Point on the Background map.

For example :

alt text

The black circle represents the tapped Position. So i have totally no clue if theres a way to do that, or even if its possible to do that.

I tried the following code, but that only rotates my character on an different axis :

     Vector3 targetDir = tapped.position - transform.position;
 
     float step = speed * Time.deltaTime;
 
     Vector3 newDir = Vector3.RotateTowards(transform.forward, targetDir, step, 0.0F);
 
     transform.rotation = Quaternion.LookRotation(newDir);

Is there even a way to achieve that ? Im currently out of ideas... I would be very glad for any help i can get !

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