Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Cluelessguy · Apr 10, 2016 at 07:05 PM · erroraudiodelayunexpected-symbol

Error CS1519 help

I'm trying to make a script where a gunshot goes off after a certain amount of time.

 using UnityEngine;
 using System.Collections;
 
 public class Gunshot : MonoBehaviour {
     public AudioClip Gun;
 
     private float volLowRange = .5f;
     private float volHighRange = 1.0f;
     private AudioSource source
         public float timeLeft = 5.0f;
     
     void Awake () {
         
         source = GetComponent<AudioSource>();
     }
     
     
     
     public void Update()
     {
         timeLeft -= Time.deltaTime;
         
         if (timeLeft <= 0.0f)
         {
             float vol = Random.Range (volLowRange, volHighRange);
             source.PlayOneShot(Gun,vol);
         }
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Oribow · Apr 10, 2016 at 07:10 PM

You are missing a final } in your script and a ; after this private AudioSource source Fixed it here for you:

 using UnityEngine;
 using System.Collections;
 
 public class Gunshot : MonoBehaviour
 {
     public AudioClip Gun;
 
     private float volLowRange = .5f;
     private float volHighRange = 1.0f;
     private AudioSource source;
     public float timeLeft = 5.0f;
 
     void Awake()
     {
 
         source = GetComponent<AudioSource>();
     }
 
 
 
     public void Update()
     {
         timeLeft -= Time.deltaTime;
 
         if (timeLeft <= 0.0f)
         {
             float vol = Random.Range(volLowRange, volHighRange);
             source.PlayOneShot(Gun, vol);
         }
     }
 }

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cluelessguy · Apr 10, 2016 at 10:17 PM 0
Share

Thank you. But now it plays as soon as the scene begins anyways I can fix that?

avatar image Oribow · Apr 10, 2016 at 10:25 PM 0
Share

Look in the Inspector. On your AudioSource is a property called PlayOnWake. Just turn it off. Dont forget to accept the answer :)

avatar image Cluelessguy Oribow · Apr 10, 2016 at 11:07 PM 0
Share

That isn't working I probably have to change the time interval?

avatar image Oribow Oribow · Apr 10, 2016 at 11:15 PM 0
Share

Do you have still the problem? I cant see a reason for it in the code. Do you actually want it to auto-shoot like it does know?

avatar image Cluelessguy Oribow · Apr 10, 2016 at 11:49 PM 0
Share

Yes I am. Yeah I just the audio clip to play after 3 seconds.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

63 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

"Unable to decode audio data" in webgl build 0 Answers

Delaying Audio with PlayedDelayed not working 1 Answer

Unexpected symbol 1 Answer

Error CS1525: Unexpected symbol `;', expecting `)', or `,' 1 Answer

Show ad after certain line of code is called 5 times 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges