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This question was closed Apr 13, 2020 at 06:03 PM by yoelmrthrs for the following reason:

Figured it out. There were some Animator Controller settings that weren't adding up.

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Question by yoelmrthrs · Mar 09, 2020 at 04:27 PM · animationmovementspritesspritesheet

Animation for each movement direction

I'm very much a rookie when it comes to Unity so hopefully I'm not asking stupid questions. So, with the aid of some tutorials and a few online courses I've been working on setting up a 3D RPG with sprites instead of models. See image below to get an idea of what I'm trying to do.


The 4 direction top down movement is working. But for the life of me I can't get the animations to trigger correctly (I have 4 directions of idle animations and 4 directions of walking animations).


  if (Input.GetKeyDown("left"))
         {
             if (movement.sqrMagnitude < 0.01f)
             {
                 animator.Play("IdleLeft");
             }
             else
             {
                 animator.Play("WalkLeft");
             }


Edit: I only posted the code I have for the left movement, I assume the other three kinda speak for themselves.
What I did is probably one of the most robust ways to do it... if only it were actually working. The sprite itself is a child of a Player prefab, which has a Rigidbody and a Nav Mesh agent. I've been stuck on this for three days... can somebody help me out here? I'm more of a designer than a develope so I'm very new to all of this. All help and tips are much appreciated.

schermafbeelding-2020-03-09-om-171707.png (173.6 kB)
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avatar image tormentoarmagedoom · Mar 09, 2020 at 06:03 PM 0
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Hello.

I changed the post title.

It must explain your problem. "$$anonymous$$ovement for 3D envoirement" is not the topic. Qour question is about animations! Also recommend to post a screenshot if inspector and Animator (not animation) window

avatar image yoelmrthrs tormentoarmagedoom · Mar 09, 2020 at 10:31 PM 0
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$$anonymous$$y bad. I'll post those screenshots asap, thanks

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