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Question by dnscotty · Jul 18, 2019 at 09:02 PM · animationanimatorscript.mousemouseover

Strange animation behaviour trying to implement hover functionality

Having a simple grid of big white squares (image sprites) with a starting opacity of zero i want to implement so that they fade in / out on mouse enter / exit. Every Square has a Collider (is trigger) attached.

Everything works fine, but sometimes when hovering above the screen quite fast some squares begin to "hang" in a mode where they don't fade out anymore. Instead the following happens:


The animator has 2 Triggers ("FadeIn" and "FadeOut") and when hovering the "broken" square the Animator's "FadeIn" Trigger just stays On:

alt text

The script attached looks as follow:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GridTest : MonoBehaviour
 {
     Animator animator;
 
     void Awake()
     {
         animator = GetComponent<Animator>();
     }
 
     void OnMouseEnter()
     {
 
         print("OnMouseEnter");
         animator.SetTrigger("FadeIn");
 
     }
 
     void OnMouseExit()
     {
 
         print("OnMouseExit");
         animator.SetTrigger("FadeOut");
     }
 }

The print statements for "OnMouseEnter" and "OnMouseExit" are triggerd correctly, though.

This also seems to be only happening when using 4 or more squares.

Thanks in advance for any help

error-1.png (26.9 kB)
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Answer by ryanmillerca · Jul 18, 2019 at 09:07 PM

I suspect your triggers are getting "stuck" from being triggered too fast. Try manually resetting them before calling them.

 void OnMouseEnter()
 {
       print("OnMouseEnter");
      ResetTriggers();
      animator.SetTrigger("FadeIn");
 }
  
 void OnMouseExit()
 {
       print("OnMouseExit");
       ResetTriggers();
       animator.SetTrigger("FadeOut");
 }
 
 void ResetTriggers()
 {
      animator.ResetTrigger("FadeIn");
      animator.ResetTrigger("FadeOut");
 }





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avatar image dnscotty · Jul 19, 2019 at 05:28 AM 0
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As I could not reproduce the behaviour with your adjustments it seems that did the trick. Thank you!

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