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Question by MatzODilon · Oct 27, 2015 at 02:22 PM · scripting probleminstantiaterendersettings

How to instatinate RenderSettings in script?

Could someone show me how to save RenderSettings? I wrote c# script below in vain:

   private RenderSettings originalRenderSettings;
 ...
 originalRenderSettings = Instantiate(RenderSettings);

What is RenderSettings belonging to?

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Answer by Statement · Oct 27, 2015 at 02:38 PM

I think you 99% of cases want to use the static variables exposed on the class. RenderSettings belong to the currently loaded scene.

 RenderSettings.fog = true;

I don't think you should have more than one render setting per scene. Anyway, it is an UnityEngine.Object, so the following should work (but I don't know what the expected behaviour of it would be).

 // Every scene has a RenderSettings, so let's get it.
 RenderSettings settings = Object.FindObjectOfType<RenderSettings>();

 // NOTE! Now you get TWO RenderSettings! 
 //       This will probably confuse the *heck* out of Unity.
 RenderSettings clone = (RenderSettings )Object.Instantiate(settings); 

Or if you just want to create a new RenderSetting I think it's just

 RenderSettings newSettings = new RenderSettings();

If it has a public constructor...

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avatar image MatzODilon · Oct 27, 2015 at 02:53 PM 0
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Thank you, it works! ....and I'd like to ask one more: how to restore

I want to modify the existing, and change them back.

avatar image Statement MatzODilon · Oct 27, 2015 at 03:04 PM 0
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$$anonymous$$eep track of the variables in runtime.

 // Save the original setting.
 bool originalFog = RenderSettings.fog;
 
 // Change the setting.
 RenderSettings.fog = true;
 
 // Restore the setting.
 RenderSettings.fog = originalFog;

If you want to support Undo etc in Editor (will not run on built games), use the Undo system. Perhaps RecordObject is a place to start.

avatar image MatzODilon · Oct 27, 2015 at 03:43 PM 0
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I see. It ought to have possible to restore at once! Thank you again!!

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