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Question by bekiryanik · Sep 17, 2014 at 03:29 PM · guigui.buttonguibutton

How to change GUI.Button Texture?

Hello,

I want to change GUI.Button texture.

Here is example codes:

[code]

    if (GUI.Button (nextB.rect, "", skin.GetStyle("nextButton")))
       {
    // In this part, i want to write some code which will change the texture of button.
    // Actually, this button will be inside of "Character Select" screen and on last character, button will change and will seem like deactivated.
       }

[/code]

Thank you.

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Answer by bekiryanik · Sep 17, 2014 at 07:08 PM

Maybe, yours was the solution but i couldn't be successful with it. Thanks for the answer! Here is what i did:

     if (nextButtonBool && GUI.Button (nextB.rect, "", skin.GetStyle("nextButton")))
     {    
             if(charNo == 2)
             {
                 anim.SetInteger( "charNO", 2);
                 nextButonBool = false;
             }

     }
     
     if(!nextButtonBool && GUI.Button (nextB.rect, "", skin.GetStyle("nextButton2")))
     {
         
     }

This works very well.

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Answer by robertbu · Sep 17, 2014 at 04:34 PM

Not sure if this is right way to do what you are asking, but you can create a duplicate GUIStyle and modify the background texture:

 private var gs : GUIStyle = null;
 var tex : Texture2D;
 
 function OnGUI() {
 
     if (gs == null) {
         gs = new GUIStyle(skin.GetStyle("nextButton"));
         gs.normal.background = tex;
     }
     
     GUI.Button(Rect(50,0,200,50), "Original style");
     GUI.Button(Rect(50,100,200,50), "New style", gs);
 }
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