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Question by Paulius-Liekis · Dec 16, 2014 at 05:00 PM · androidiosmemoryram

Detect how much RAM is available? (iOS)

Is there a way to detect programatically how much RAM is available on iOS (preferably on Android too)? How do I detect how much RAM is being used by my app?

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avatar image pako · Dec 16, 2014 at 05:20 PM 1
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I've never used this, but it seems to be what you need:

SystemInfo.system$$anonymous$$emorySize

http://docs.unity3d.com/ScriptReference/SystemInfo-system$$anonymous$$emorySize.html

avatar image Paulius-Liekis · Dec 16, 2014 at 05:37 PM 0
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Good stuff! I'll check it out. But how about free memory, i.e. memory that can be allocated by an app?

avatar image pako · Dec 16, 2014 at 05:59 PM 1
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I can't say about iOS cause I haven't yet targeted iOS.

For Android this is the way I'd go:

Use either AndroidJavaObject or AndroidJavaClass to be able to call Java methods:

http://docs.unity3d.com/ScriptReference/AndroidJavaObject.html

http://docs.unity3d.com/ScriptReference/AndroidJavaClass.html

Then...

getRunningAppProcesses will get you a list of PIDs, and then getProcess$$anonymous$$emoryInfo will give you memory details about them.

http://developer.android.com/reference/android/app/Activity$$anonymous$$anager.html

Hope this helps.

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Answer by Bunny83 · Dec 16, 2014 at 08:08 PM

Those systems (iOS and Android) don't clear the memory. They usually keep the last used Apps in memory. They simply kick out the oldest application when the system / active app needs memory. So ideally the whole memory is in use. Even when you get a value for the unused memory, you most likely can use more than that.

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