Question by 
               ChrisSchmidt3d · Oct 26, 2015 at 11:18 PM · 
                shaderrendererstandard  
              
 
              Line Renderer displays black while using the Standard Shader on PC
Hello all, I am working on a Mac in 5.21 personal. In the editor and in builds Standard Shader works perfectly on a Line Renderer. However in the editor and builds on for and on a PC the Line Renderer shows up black.
Other shaders seems to work, but they don't have the functionality I need. Any thoughts?
               Comment
              
 
               
              Some other user and I have the same problem. I am on Windows 5.2.2f1. Standard shader/line renderer works "fine" (some flickering occur) until Unity is restarted. Upon restart, line renderer is black. It could be that the mesh generated by the line renderer lack information that the standard shader require (like normals for example).
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                