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Question by
komodor · Dec 15, 2014 at 03:18 PM ·
editor-scriptingprofilermemory-leakprofilingmemory leak
editor script memory leak
i have sort of bigger project and we are using many custom memory scripts, mostly our tools but also some editor extensions from asset store
the problem is, that when i am in one scene longer time then save and close takes almost 3 minutes and actually whole unity is stuck and looks like it will crash soon so i think maybe i have memory leak somewhere in some of our scripts and i'd like to find it, but i have no idea how to do it. because profiler works in runtime but probably not in editor
Comment
Use $$anonymous$$ono for debugging in this case. Set breakpoints or perform a walkthrough.
thank you for your help
so there is no way how to "profile" it?