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Question by SynGT · Mar 15, 2016 at 02:49 AM · input.touch

Assets/Scripts/jumpTouch.js(16,35): BCE0020: An instance of type 'UnityEngine.Touch' is required to access non static member 'position'.

I've been searching for a few hours on this. Essentially I want to apply an up speed if the player touches the top half of the screen & a down speed if the player touches the bottom half.

This is as far as I've gotten & I'm getting the error above. Adding in: var position: Vector2; function Start () { UnityEngine.Touch touch; touch.position = position; }

Just gives me an error code about a semi-colon missing. Any help woudl be appreciate it.

 var jumpSpeed : float = .002;
 var fallSpeed : float = -.004;
 var position : Vector2;
 
 function Start() {
 
 }
 
 function Update() {
 
 
 
     if (Input.GetTouch(0).phase) {
             if (Touch.position > (Screen.height/2)) {
                 GetComponent.<Rigidbody2D>().velocity.y = jumpSpeed;
                 } else {
                     GetComponent.<Rigidbody2D>().velocity.y = fallSpeed;
                     }
                 }
             }
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Answer by SynGT · Mar 18, 2016 at 01:50 AM

I did end up getting this to work. For future use:

 #pragma strict
 
 var jumpSpeed : float = .002;
 var fallSpeed : float = -.004;
 var position : Vector2;
 
 function Start() {
 
 }
 
 function Update() {
 
 
 
     if (Input.touchCount>0) {
         var touch : Touch = Input.GetTouch(0);
         if(touch.position.y < Screen.height/2) {
             GetComponent.<Rigidbody2D>().velocity.y = jumpSpeed;
                 } else {
                     GetComponent.<Rigidbody2D>().velocity.y = fallSpeed;
                     }
                 }
             }
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Answer by Ali-hatem · Mar 15, 2016 at 11:28 AM

c# sorry :

     float jumpSpeed = 0.002f;
     float fallSpeed =  -0.004f;
     Rigidbody2D rgb;
     void Start()
         {
             //geting rididbody component only once not each time you touch the screen.
             rgb = GetComponent<Rigidbody2D> ();
         }
         void Update()
         {
             if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)//change the TouchPhase as you want.
             {
                 if( Input.GetTouch(0).position.y > Screen.height/2)
                 {
                     rgb.velocity = new Vector2 (0,jumpSpeed); 
                 } 
                 else if(Input.GetTouch(0).position.y < Screen.height/2)
                 {
                     rgb.velocity = new Vector2 (0,fallSpeed); 
                 }
                 
             }
         
         }
         

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