Getting super slow framerate on android build(can't see the issue on profiling)
Hi, i'm making a 3D racing game for Android and I can't see to find the issue on profiling that is causing a very low performance on my phone (Exynos 7870 Octa CPU and Mali-T830 MP1 GPU + 3GB RAM). I've tried everything: setted oclusion culling, disabled AA, used different VSync settings, vorbis audio file, low res compressed textures and still the build runs very bad on android, although running perfectly smooth on Unity Windows.
Below I show you some prints of my profiling and a link to a video of my profiling:
profiling
render profiling
Finally, the video of my game.
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