Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by replay55 · Oct 26, 2015 at 06:55 PM · sendmessageobject-reference-error

SendMessage/Object Reference error

So, I have two bits of code. One calls to another script to do something, and that script... Does something.

My error is that this:

 void OnTriggerEnter(Collider Col){
         if (inventory.charge == 4) {
             transform.FindChild ("door").SendMessage ("DoorCheck");
             if (GameObject.Find ("chargeHUDGUI")) {
                 Destroy (GameObject.Find ("chargeHUDGUI"));
                 doorlight.color = Color.green;
             }
         } else if(inventory.charge > 0 && inventory.charge < 4){
             TextHints.SendMessage("I think it needs more power!" , "ShowHint", UnityEngine.SendMessageOptions);
             
         } else {
                 AudioSource.PlayClipAtPoint (lockedsound, transform.position);
                 Col.gameObject.SendMessage("HUDon");
             TextHints.SendMessage("This Door is locked, I need to power it!" , "ShowHint", UnityEngine.SendMessageOptions);
             }
 

On TextHints.SendMessage, needs the string (The first line of text in the SendMessage) and the object, however, I'm not aware of what I need for those. Here's the script it's calling to:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 public class TextHints : MonoBehaviour {
     Text text;
     public float timer = 0.0f;
     // Use this for initialization
     void Start () {
         text = GetComponent<Text>();
     }    
     // Update is called once per frame
 
     void Update () {
         if (text.enabled) {
             timer += Time.deltaTime;
         }
         if (timer >= 4) {
             text.enabled = false;
             timer = 0.0f;
         }
     }
     void ShowHint(string message){
 
         text.text = message;
         if(!text.enabled){
             text.enabled = true;
     }
 }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Jessespike · Oct 26, 2015 at 08:02 PM

Seems you have the parameters mixed up. Try swapping the methodname and the value, like this:

  TextHints.SendMessage("ShowHint", "This Door is locked, I need to power it!", UnityEngine.SendMessageOptions);


http://docs.unity3d.com/ScriptReference/GameObject.SendMessage.html

   public void SendMessage(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver);
  • methodName: The name of the method to call.

  • value: An optional parameter. value to pass to the called method.

  • options: Should an error be raised if the method doesn't exist on the target object?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity object custum events and sendmessage 0 Answers

Object reference not set to an instance of an object 0 Answers

call unity function from js WebGL 0 Answers

Game objects do not appear on random iOS phones with random OS versions 0 Answers

Using raycast2D to have two AI damage each other 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges