OSX: Assertion failed: Shader Compiler Socket Exception: Terminating shader compiler process, 0 retries left
Mac OSX latest version of everything, get this message about every 30 minutes or less. Any thoughts on how to fix it?
Assertion failed: Shader compiler: internal error compiling shader snippet type=0 platform=14: Protocol error - failed to read correct magic number
This could mean the shader compiler has crashed due to one of the shaders in your project and the graphics API choice. Please look in your Library folder at the "shadercompiler*.log" files for the potential shader that has crashed alternatively select each shader you have in your project and click the "Compile and show code" with the build platform selected as "Current build platform" : this can help to narrow down which shader is causing the problem.
Try changing your graphics API i.e. $$anonymous$$etal -> GL or GL -> $$anonymous$$etal
Ultimately if a shader is causing the shader compiler to crash then that needs to be reported as a bug