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Question by oneted_7 · Mar 14, 2020 at 03:52 PM · listvector2drag and drop

drag drop a object into list objectes

hey all. I wanna drag-drop an object into a list of objects . for example I have a blue object and wanna drag and drop into the white piece. I wrote code like this. but a little bug is in cuz a lot of things should check-in "if" and sometimes my blue object going back to his first position (i think for a lot of conditions and checking a lot of distance, system going to else of foreach ). so... I think need a better solution .if u have any idea help me.alt text

 foreach (var piece in Piece)
      {
          if (Vector2.Distance(CurrentColor.transform.position,piece.transform.position)<0.4f &&  piece.GetComponent<Colorslot>().Entered && !CurrentColor.GetComponent<DragDrop>().dragging )
          {
              piece.layer = CurrentColor.layer;
              piece.GetComponent<Colorslot>().ColorInPosition = true;
              CurrentColor.transform.position = piece.transform.position;
              CurrentColor.transform.position=new Vector3(CurrentColor.transform.position.x,CurrentColor.transform.position.y,CurrentColor.transform.position.z-10f);
              CurrentColor.GetComponent<DragDrop>().draglock = true;
              NextColor.transform.position = Vector2.Lerp(NextColorPos.transform.position,CurrentColorPos.transform.position, 0.3F*Time.fixedDeltaTime);
              
              CurrentColor = NextColor;
              CurrentColor.GetComponent<DragDrop>().draglock = false;
              nextcolor = false;
              playerturn = false;
              
          }else   if ( !CurrentColor.GetComponent<DragDrop>().dragging && !piece.GetComponent<Colorslot>().Entered)
              CurrentColor.transform.position =
                  Vector2.Lerp(CurrentColor.transform.position, CurrentColorPos.transform.position, 3f);
      }


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