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Question by ioshi35 · Nov 10, 2016 at 04:12 PM · networkingplayerprefsscore

Network Behaviour

How can my local player send data from the server ?

using UnityEngine; using System.Collections; using UnityEngine.Networking; public class Networking : NetworkBehaviour {

 // Use this for initialization
 void Start () {
     if (isLocalPlayer) {
         GetComponent<script>().enable = true;
     }
 }
 void Update() {
 [SyncVar]
 score += 5;

// For example I wanna send this score to server so I can decide who will win ? //How to perform this ? }

}

I have 2 players

they can play and if the game ends . I want the scores to be send to the server so I can decide the winner.

I cant find tutorial about it please help

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