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Question by jloffredo · Nov 28, 2015 at 09:41 AM · networking

Unet disable button from client

Hi, I'm new with unet and want to set button.interactable = false on a button for all the clients when on player clicks another button.

To make it a little less confusing. I have 2 buttons on the ui. I want that when one player clicks one of those buttons, the other one cannot be clicked by anyone.

Thanks!!

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Answer by jloffredo · Dec 02, 2015 at 02:45 PM

Finally got to solve this issue. I was trying to call the Cmd and RPC from the button. I added the scripts to the player object and used AssignClientAuthority on the button.

Now it works.

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Answer by Wolfrik_Creations · Nov 29, 2015 at 01:59 AM

Here ya go!

 if(Network.isServer) {
 //PUT YOUR SERVER ONLY BUTTON HERE
 }else{
 //PUT YOUR CLIENT ONLY BUTTON HERE
 }
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avatar image jloffredo · Nov 29, 2015 at 01:52 PM 0
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Thanks, but how/where do I put that code so that the button is disabled to all the players? As far as I understand it should be done with a command, but I get this error: "Trying to send command for object without authority." If I put network Identity component on the button the players don't see it, only the server.

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