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Question by bommba · Oct 25, 2015 at 06:11 PM · c#gameobjectinstantiatespawningglobal

How can I instantiate a object on the world coordinates

Hey does anybody knwo how I can instantiate a object on the world coordinates (global) instead of the local coordinates of a camera?

For example: I have the camera and the object should be spawn on X-Axis 10 and Y-Axis 5. The camera is on x: 2 and y: 3. Now when I spawn a Object from the camera it spawns on x: 12 and y: 8. But I want to spawn a object on x:10 and y:5.

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avatar image Dinosaurs · Oct 25, 2015 at 09:07 PM 0
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Please post your code so we can see what the issue might be.

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Answer by Michael_-01-_ · Oct 25, 2015 at 09:13 PM

You could first declare a vector3 for example called Pos like this...`

`

 Vector3 Pos;
 public GameObject ObjectToSpawn;
 
 void Start()
 {
        Pos = new Vector3(10, 5, 0);
        Instantiate( ObjectToSpawn, Pos, Camera.Main.transform.rotation);
 }
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