Camera blanks on highest resolution of Apple devices with viewport other than 0,0,1,1
We're working on The Almost Gone (http://www.thealmostgone.com), which is a game where you can move through and rotate tiles, solve puzzles and, to the point: click on items to examine them. When you do, a little zoom bubble opens up displaying a zoomed in view of the tile (check the trailer on the site to get a better idea). This ofcourse uses a seperate camera with a viewport other than 0,0,1,1. Everything works fine...
... however, not on:
ios mobile devices (except for the latest ones).
macos, but only when using the highest resolution or in windowed mode. If we use anything but the highest resolution it's not a problem.
On those devices/resolutions the camera just renders a blank/black screen over the entire viewport.
This is how it should be (and is on other platforms and devices / not highest resolution of mac build) :
And this is what happens:
What could be the problem here? Seems like a Unity/Xcode bug to me? What could be a possible workaround? Thanks in advance!
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