Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Delta6 · Oct 27, 2015 at 08:30 PM · scripting problemshipweaponchanging

script not workig

using UnityEngine; using System.Collections;

public class Weaponchanging : MonoBehaviour { public Component[] weapons;

 void SwitchWeapon(int index) 
 {         
               for (int i=0; i < weapons.Length; i++)  // Using weapons.Length instead of other var.  
     {
         if (i == index)
             weapons[i].gameObject.GetComponent<RTCTankGunController> ().enabled = true;
         else
                               weapons[i].gameObject.GetComponent<RTCTankGunController> ().enabled = false;                 
     }
 }

}

the script was supposed to switch between weapons (missile and a deck gun for a warship) and what is was to do to switch was to disable the firing scripts but it didn't

I know nothing about coding (had some one else help me). looked up ways to fix it ( didn't work). so plz help

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image OctoMan · Oct 27, 2015 at 08:33 PM 0
Share

I don't know if you already read what i wrote in the other question i answered already, you might have missed a bracket at the end, thats why you got the error i believe!

Edit, also i think you don't need to use gameObject. So it is :

 weapons[i].GetComponent<RTCTankGunController> ().enabled = false;   

avatar image Delta6 OctoMan · Oct 27, 2015 at 08:43 PM 0
Share

k but there was no error

avatar image OctoMan OctoMan · Oct 27, 2015 at 09:00 PM 0
Share

What are the weapons? You say they are:

 public Component[] weapons; 

If they are gameobjects declare the array like:

 public GameObject[] weapons;

avatar image Delta6 OctoMan · Oct 27, 2015 at 09:20 PM 0
Share

ok It seems like it is still not working

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I need help picking up and dropping weapons 0 Answers

Problem with a ship controller script 1 Answer

Switching Weapon Script 2 Answers

Issues Cycling Through Weapons-C# 2 Answers

An object reference is required to access non-static member 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges