Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ayylmao12345 · Oct 25, 2015 at 12:31 AM · compilerplaymode

Error CS1519 when trying to run project?

I want my BGM not to reset every time the scene changes so I was using the C# code from this link:

http://answers.unity3d.com/questions/11314/audio-or-music-to-continue-playing-between-scene-c.html

But when I try to run the code I get "error CS1519: unexpected symbol ' (' in class, struct, or interface member declaration". I realize this is probably just a missing semicolon or something but I'd appreciate any help because I am thoroughly stuck.

 using UnityEngine;
 using System.Collections;
 
 public class MyUnitySingleton : MonoBehaviour 
 {
 
     public AudioSource musicSource;
     private static MyUnitySingleton instance = null;
     public static MyUnitySingleton Instance {
         get { return instance; }
     }
     void Awake() 
     {
         if (instance != null && instance != this) 
         {
             Destroy(this.gameObject);
             return;
         } else 
         {
             instance = this;
         }
         DontDestroyOnLoad(this.gameObject);
     }
 
     musicSource.Play ();
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Statement · Oct 25, 2015 at 12:36 AM

You got a statement in the class body.

 musicSource.Play ();

Put it in a function. Maybe Awake. I dont know what you want to do.

  using UnityEngine;
  using System.Collections;
  
  public class MyUnitySingleton : MonoBehaviour 
  {
      public AudioSource musicSource;
      private static MyUnitySingleton instance = null;
      public static MyUnitySingleton Instance { get { return instance; } }
 
      void Awake() 
      {
          if (instance != null && instance != this) 
          {
              Destroy(this.gameObject);
              return;
          } else 
          {
              instance = this;
          }
          DontDestroyOnLoad(this.gameObject);
          musicSource.Play (); // Moved it here...
      }
  }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

31 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

i'm still having problems with my compiler errors and the code is all right what is the problem cause it's not my code. 1 Answer

Reload Assemblies making enterplaymode take long 4 Answers

Maximize on Play and Game Build Issue 0 Answers

how do i zoom in on game view when not in play mode? 0 Answers

All scripts in unity give the error "the associated script can not be loaded please fix any compile errors and assign a vaild script" 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges