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I have a problem with my c# code to make my charaktercontroller jump.
Hi guys. I am new to programming and have a problem getting my character controller to jump. I tried a code from a youtuber but this only lets the controller jump 3 times
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class sprung : MonoBehaviour
{
private CharacterController controller;
private float verticalVelocity;
private float gravity = 14.0f;
private float jumpForce = 10.0f;
private void Start()
{
controller = GetComponent<CharacterController>();
}
private void Update()
{
if (controller.isGrounded)
{
verticalVelocity = -gravity * Time.deltaTime;
if (Input.GetKeyDown(KeyCode.Space))
{
verticalVelocity = jumpForce;
}
}
else
{
verticalVelocity -= gravity * Time.deltaTime;
}
Vector3 moveVector = new Vector3(0, verticalVelocity, 0);
controller.Move(moveVector * Time.deltaTime);
}
}
Answer by kayastassya · Jun 28, 2020 at 11:16 AM
another small appendix: can anyone send me a code that only make the charakter jump and nothing else?
thanks a lot
~kaya schubert
Hey @kayastassya, Check it out here: https://answers.unity.com/questions/1207400/how-to-make-a-simple-jump-script-in-3d-c.html
Cheers
thx @RodrigoAbreu but im working with a charakter controller and not with a rigitbody qwq
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