Question by
w4der · Oct 28, 2015 at 08:43 AM ·
testingclouderror buildcompile-error
Cloud Build 20 errors, some connected with Unity Testing Tool
Hi, I have problems with my build on the Unity Cloud.
Whole log:
1: No Library cache found - ALL assets will be re-imported.
2: [Unity] Initialize engine version: 4.6.9f1 (44099fd26189)
6: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
7: [Unity] Compilation failed: 2 error(s), 0 warnings
8: [Unity] Assets/Extensions/UnityTestTools/IntegrationTestsFramework/TestRunner/TestResultRenderer.cs(38,16): error CS0117: `UnityEngine.Cursor' does not contain a definition for `visible'
9: [Unity] /UNITY_PATH/Unity/Unity-4_6_9/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (Location of the symbol related to previous error)
10: [Unity] Assets/Scripts/Regular/Core/Communication/Request.cs(30,13): error CS0029: Cannot implicitly convert type `System.Collections.Hashtable' to `System.Collections.Generic.Dictionary<string,string>'
11: [Unity] Assets/Extensions/UnityTestTools/IntegrationTestsFramework/TestRunner/TestResultRenderer.cs(38,16): error CS0117: `UnityEngine.Cursor' does not contain a definition for `visible'
12: [Unity] Assets/Scripts/Regular/Core/Communication/Request.cs(30,13): error CS0029: Cannot implicitly convert type `System.Collections.Hashtable' to `System.Collections.Generic.Dictionary<string,string>'
13: [Unity] Scripts have compiler errors.
14: [Unity] Scripts have compiler errors.
15: [Unity] Initialize engine version: 4.6.9f1 (44099fd26189)
16: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
17: [Unity] Compilation failed: 2 error(s), 0 warnings
18: [Unity] Assets/Extensions/UnityTestTools/IntegrationTestsFramework/TestRunner/TestResultRenderer.cs(38,16): error CS0117: `UnityEngine.Cursor' does not contain a definition for `visible'
19: [Unity] /UNITY_PATH/Unity/Unity-4_6_9/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (Location of the symbol related to previous error)
20: [Unity] Assets/Scripts/Regular/Core/Communication/Request.cs(30,13): error CS0029: Cannot implicitly convert type `System.Collections.Hashtable' to `System.Collections.Generic.Dictionary<string,string>'
21: [Unity] Assets/Extensions/UnityTestTools/IntegrationTestsFramework/TestRunner/TestResultRenderer.cs(38,16): error CS0117: `UnityEngine.Cursor' does not contain a definition for `visible'
22: [Unity] Assets/Scripts/Regular/Core/Communication/Request.cs(30,13): error CS0029: Cannot implicitly convert type `System.Collections.Hashtable' to `System.Collections.Generic.Dictionary<string,string>'
23: [Unity] Scripts have compiler errors.
24: [Unity] Scripts have compiler errors.
25: ! build of 'default-android' failed. compile failed
26: Finished: FAILURE
Status: FAILED
a) What does it stand for? I have version 5.2.2f1
2: [Unity] Initialize engine version: 4.6.9f1 (44099fd26189)
b) I don't see this file on the Bitbucket Repository
6: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
c) The cursor have definition for visible for sure - documentation
8: [Unity] Assets/Extensions/UnityTestTools/IntegrationTestsFramework/TestRunner/TestResultRenderer.cs(38,16): error CS0117: `UnityEngine.Cursor' does not contain a definition for `visible'
d) Don't understand it.
9: [Unity] /UNITY_PATH/Unity/Unity-4_6_9/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (Location of the symbol related to previous error)
e) I think this error can be fixed using this
12: [Unity] Assets/Scripts/Regular/Core/Communication/Request.cs(30,13): error CS0029: Cannot implicitly convert type `System.Collections.Hashtable' to `System.Collections.Generic.Dictionary<string,string>'
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