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Question by Sirrah3691 · Nov 26, 2018 at 04:01 PM · animationcollidertriggerfbxkeypress

Play fbx animation on trigger and keypress

Hi - apologies for asking here - but I've got a headache trying to get my imported fbx animation to play on trigger and a keypress. I can get it to run with the keypress fine, with the following c#: private Animator shutterOpen; void Start() { shutterOpen = GetComponent(); } void Update () { if (Input.GetButtonDown("Open")) { shutterOpen.Play("Open"); } I then modified the script to add guiPanel on collision with box collider (set to Is Trigger), as follows: public GameObject guiObject; public Animator shutterOpen;

 // Use this for initialization
 void Start()
 {
     guiObject.SetActive(false);
     shutterOpen = GetComponent<Animator>();
 }

 // Update is called once per frame
 void OnTriggerStay(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         guiObject.SetActive(true);
         if (guiObject.activeInHierarchy == true && Input.GetButtonDown("Use"))
         {
             shutterOpen.Play("Open");
         }
     }
 }
 void OnTriggerExit()
 {
     guiObject.SetActive(false);

My imported fbx animation clip is called "Open". I've setup the Input Manager for "Use" and that works OK - but I cannot get the animation to play with both the trigger and keypress. Any help would be much appreciated. Thanks in advance.

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